Maintaining combos was an absolute nightmare, as I could never keep straight which button to hit next. I started with the ambition of playing with keyboard and mouse but quickly became overwhelmed trying to remember which of Batman's moves go where. Since I've been on this masochistic streak lately I decided this time I would attempt it on hard. With the release of Arkham City imminent, I decided another run through of this masterpiece was in order. Curse you GameStop and your evil in-store credit! Anyways well over a year later I picked up the Game Of The Year version on Steam but hadn't gotten around to playing it, at least until recently. One play through of the main story on the 360 wasn't enough, but like most console games I didn't hang on to it long enough to start another one. It was enough to get me looking at game play videos, and after that the rest is history. When I looked more into how Arkham Asylum was being developed and discovered some of the voice talent behind it, specifically Mark Hamil as the Joker, my interest peaked. I was skeptical when I first heard about a new Batman game in development since, aside from the Ultimate Alliance games at least, there really isn't a lot of quality love for super hero out there these days. Sadly I'm into neither, but this game needs no hook to justify another run it's so damn good it really deserves to be played many times. If I was big into Batman or DC comics, that alone would be enough to warrant a second run through of what is arguably the best comic book video game adaption of all time. It's got to be really good for me to be interested long enough to play through again. I don't often spend what precious few hours of gaming time I get on things I've already played through once, mainly because of the gigantic pile of unfinished games I have. Astrid will no doubt have the next phase of the contract ready Sithis willing the Emperor himself will die by my hand. I head over to the trough where Shadowmere is waiting, then we begin the long journey back to the Brotherhood's sanctuary deep in the southern Pine Forest of Falkreath Hold. The plan worked perfectly, the Night Mother will be pleased. I emerge from the trees near Whiterun stables, sun now shining and a loud commotion coming from above. While hidden I remove the mix of Dark Brotherhood garb and replace it with ancient Nightingale Armor, a symbol of leadership for Skyrim's Thieves Guild. Fortunately I managed to gut the Imperial with no witnesses, so I slip away before anyone arrives. The deed is done, but the guards above heard Maro's scream and are coming to investigate. His eyes go wide as I kneel over him he attempts to speak, but only manages a couple gurgling gasps for breath before choking to death on his own blood. I gently lay him to the ground and slide the incriminating letter into his pouch. Maro screams, then instantly falls backward into my arms. His armor affords little protection, as I've been trained to find it's weak points. We're about midway between the last two when I strike, plunging the blade deep into his back.
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